var e = require;
var t = module;
var o = exports;
Object.defineProperty(o, "__esModule", {value: !0});
var n = cc._decorator,
    a = n.ccclass,
    i =
        (n.property,
        (function () {
            function e() {}
            return (
                (e.soldier_info = [
                    {
                        ma_ID: "C25",
                        ma_Name: "近战兵",
                        ma_hp: 460,
                        ma_attack: 20,
                        ma_frequency: 0.65,
                        ma_speed: 30,
                        ma_range: 100
                    },
                    {
                        ma_ID: "C49",
                        ma_Name: "远程兵",
                        ma_hp: 340,
                        ma_attack: 25,
                        ma_frequency: 0.85,
                        ma_speed: 30,
                        ma_range: 350
                    },
                    {
                        ma_ID: "C3",
                        ma_Name: "超级兵",
                        ma_hp: 2600,
                        ma_attack: 45,
                        ma_frequency: 0.85,
                        ma_speed: 30,
                        ma_range: 400
                    }
                ]),
                (e.moster_info = [
                    {
                        field_ID: "C39",
                        name: "烈焰犬",
                        hp: [1080, 1512, 2117, 2752, 3302],
                        attack: [86, 121, 169, 220, 264],
                        revive_time: 600,
                        s1_time: 0,
                        s2_time: 0
                    },
                    {
                        field_ID: "C93",
                        name: "雷电龙狐",
                        hp: [1010, 1414, 1980, 2573, 3088],
                        attack: [81, 113, 158, 206, 247],
                        revive_time: 600,
                        s1_time: 0,
                        s2_time: 0
                    },
                    {
                        field_ID: "C104",
                        name: "毒液蜘蛛",
                        hp: [1620, 2268, 3175, 4128, 4541],
                        attack: [162, 227, 318, 413, 454],
                        revive_time: 600,
                        s1_time: 0,
                        s2_time: 0
                    },
                    {
                        field_ID: "C74",
                        name: "机械邪瑞",
                        hp: [2e3, 3e3, 4500, 5400, 5940],
                        attack: [200, 300, 315, 324, 356],
                        revive_time: 900,
                        s1_time: 3,
                        s2_time: 5
                    },
                    {
                        field_ID: "C55",
                        name: "冰山巨兽",
                        hp: [1760, 2464, 3450, 4484, 4933],
                        attack: [176, 246, 345, 448, 493],
                        revive_time: 900,
                        s1_time: 3,
                        s2_time: 7
                    }
                ]),
                (e.Role_info = [
                    {
                        C_Name: "天扇歌姬",
                        C_ID: "C7",
                        C_type: 1,
                        C_hp: 810,
                        C_hp_up: 580,
                        C_attack: 71,
                        C_attack_up: 5,
                        S1_attack: 49,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "伤害",
                        S2_attack: 31,
                        S2_attack_add: 0.2,
                        S2_attack_up: 30,
                        S2_des: "范围"
                    },
                    {
                        C_Name: "凌冬巨兽",
                        C_ID: "C9",
                        C_type: 0,
                        C_hp: 900,
                        C_hp_up: 580,
                        C_attack: 45,
                        C_attack_up: 5,
                        S1_attack: 32,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "伤害",
                        S2_attack: 36,
                        S2_attack_add: 0.2,
                        S2_attack_up: 30,
                        S2_des: "伤害"
                    },
                    {
                        C_Name: "狂暴妖狐",
                        C_ID: "C12",
                        C_type: 1,
                        C_hp: 810,
                        C_hp_up: 151,
                        C_attack: 71,
                        C_attack_up: 7,
                        S1_attack: 49,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "伤害",
                        S2_attack: 30,
                        S2_attack_add: 0.18,
                        S2_attack_up: 10,
                        S2_des: "位移"
                    },
                    {
                        C_Name: "冰雪箭神",
                        C_ID: "C17",
                        C_type: 1,
                        C_hp: 800,
                        C_hp_up: 80,
                        C_attack: 70,
                        C_attack_up: 15,
                        S1_attack: 49,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "范围",
                        S2_attack: 5,
                        S2_attack_add: 0.06,
                        S2_attack_up: 25,
                        S2_des: "持续"
                    },
                    {
                        C_Name: "超械战士",
                        C_ID: "C21",
                        C_type: 1,
                        C_hp: 800,
                        C_hp_up: 80,
                        C_attack: 70,
                        C_attack_up: 15,
                        S1_attack: 7,
                        S1_attack_up: 14,
                        S1_attack_add: 0.1,
                        S1_des: "伤害",
                        S2_attack: 75,
                        S2_attack_add: 1.5,
                        S2_attack_up: 70,
                        S2_des: "伤害"
                    },
                    {
                        C_Name: "紫光女神",
                        C_ID: "C36",
                        C_type: 1,
                        C_hp: 810,
                        C_hp_up: 151,
                        C_attack: 71,
                        C_attack_up: 7,
                        S1_attack: 21,
                        S1_attack_up: 10,
                        S1_attack_add: 0.1,
                        S1_des: "伤害",
                        S2_attack: 35,
                        S2_attack_add: 0.2,
                        S2_attack_up: 22,
                        S2_des: "伤害"
                    },
                    {
                        C_Name: "喋血猎手",
                        C_ID: "C37",
                        C_type: 0,
                        C_hp: 810,
                        C_hp_up: 151,
                        C_attack: 71,
                        C_attack_up: 7,
                        S1_attack: 49,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "伤害",
                        S2_attack: 7,
                        S2_attack_add: 0.1,
                        S2_attack_up: 10,
                        S2_des: "范围"
                    },
                    {
                        C_Name: "铁甲喋蛙",
                        C_ID: "C41",
                        C_type: 0,
                        C_hp: 900,
                        C_hp_up: 580,
                        C_attack: 45,
                        C_attack_up: 5,
                        S1_attack: 32,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "位移",
                        S2_attack: 32,
                        S2_attack_add: 0.2,
                        S2_attack_up: 30,
                        S2_des: "持续"
                    },
                    {
                        C_Name: "圣殿女骑",
                        C_ID: "C45",
                        C_type: 0,
                        C_hp: 900,
                        C_hp_up: 580,
                        C_attack: 45,
                        C_attack_up: 5,
                        S1_attack: 32,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "伤害",
                        S2_attack: 35,
                        S2_attack_add: 0.4,
                        S2_attack_up: 30,
                        S2_des: "持续"
                    },
                    {
                        C_Name: "御剑冷侠",
                        C_ID: "C47",
                        C_type: 1,
                        C_hp: 800,
                        C_hp_up: 80,
                        C_attack: 70,
                        C_attack_up: 15,
                        S1_attack: 49,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "范围",
                        S2_attack: 100,
                        S2_attack_add: 0.75,
                        S2_attack_up: 120,
                        S2_des: "范围"
                    },
                    {
                        C_Name: "钢铁牛魔",
                        C_ID: "C71",
                        C_type: 0,
                        C_hp: 900,
                        C_hp_up: 580,
                        C_attack: 45,
                        C_attack_up: 5,
                        S1_attack: 32,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "位移",
                        S2_attack: 0.3,
                        S2_attack_add: 0.02,
                        S2_attack_up: 30,
                        S2_des: "持续"
                    },
                    {
                        C_Name: "末日天使",
                        C_ID: "C90",
                        C_type: 1,
                        C_hp: 800,
                        C_hp_up: 80,
                        C_attack: 70,
                        C_attack_up: 15,
                        S1_attack: 14,
                        S1_attack_up: 6,
                        S1_attack_add: 0.1,
                        S1_des: "位移",
                        S2_attack: 5,
                        S2_attack_add: 0.1,
                        S2_attack_up: 20,
                        S2_des: "范围"
                    },
                    {
                        C_Name: "白衣圣使",
                        C_ID: "C96",
                        C_type: 1,
                        C_hp: 800,
                        C_hp_up: 80,
                        C_attack: 70,
                        C_attack_up: 15,
                        S1_attack: 49,
                        S1_attack_up: 10,
                        S1_attack_add: 0.1,
                        S1_des: "伤害",
                        S2_attack: 3,
                        S2_attack_add: 0.1,
                        S2_attack_up: 5,
                        S2_des: "回血"
                    },
                    {
                        C_Name: "雷神1号",
                        C_ID: "C16",
                        C_type: 1,
                        C_hp: 810,
                        C_hp_up: 151,
                        C_attack: 71,
                        C_attack_up: 7,
                        S1_attack: 106,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "位移",
                        S2_attack: 60,
                        S2_attack_add: 1.2,
                        S2_attack_up: 70,
                        S2_des: "范围"
                    },
                    {
                        C_Name: "西装暴徒",
                        C_ID: "C67",
                        C_type: 0,
                        C_hp: 810,
                        C_hp_up: 151,
                        C_attack: 71,
                        C_attack_up: 7,
                        S1_attack: 56,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "伤害",
                        S2_attack: 7,
                        S2_attack_add: 0.06,
                        S2_attack_up: 10,
                        S2_des: "持续"
                    },
                    {
                        C_Name: "科技先驱",
                        C_ID: "C86",
                        C_type: 0,
                        C_hp: 810,
                        C_hp_up: 151,
                        C_attack: 71,
                        C_attack_up: 7,
                        S1_attack: 106,
                        S1_attack_up: 20,
                        S1_attack_add: 0.1,
                        S1_des: "伤害",
                        S2_attack: 100,
                        S2_attack_add: 0.75,
                        S2_attack_up: 120,
                        S2_des: "范围"
                    }
                ]),
                (e.Dower_info = [
                    {spirit_name: "雄狮", spirit_des: "英雄攻击力增加", spirit_int: [0, 10, 15, 20, 25, 30]},
                    {spirit_name: "飞鹰", spirit_des: "英雄的移动速度增加", spirit_int: [0, 2, 4, 6, 8, 10]},
                    {spirit_name: "巨熊", spirit_des: "英雄的血量增加", spirit_int: [0, 50, 70, 90, 110, 130]},
                    {
                        spirit_name: "宝剑",
                        spirit_des: "英雄攻击速度增加",
                        spirit_int: [0, 0.05, 0.07, 0.09, 0.11, 0.13]
                    },
                    {spirit_name: "巫师", spirit_des: "英雄技能冷却时间减少", spirit_int: [0, 0.5, 1, 1.25, 1.5, 1.75]}
                ]),
                (e.Player_Skill_Info = [
                    {name: "健步", skill_info: "5秒内提升玩家移动速度", cooling: 30},
                    {name: "治疗", skill_info: "恢复英雄最大血量的20%", cooling: 50},
                    {name: "火龙牙", skill_info: "被击玩家每秒扣除最大血量的10%，持续2秒", cooling: 50},
                    {name: "诅咒", skill_info: "被击玩家5秒内受到的伤害增加50%", cooling: 55},
                    {name: "死神斩杀", skill_info: "300px范围敌人都受到玩家的基础攻击", cooling: 45},
                    {name: "突进", skill_info: "玩家瞬间向正前方移动200px", cooling: 30}
                ]),
                (e.Hore_Skill_Info = [
                    {
                        hero_info: "超强单体爆发输出的近战消耗型法师类英雄",
                        one_name: "旋转火花",
                        one_info: "将武器高速旋转向前扔出，利用锋利的边缘与高速切割敌人",
                        one_time: 5,
                        two_name: "风火流星",
                        two_info: "用特殊的手法朝目标方向掷出扇子",
                        two_time: 11
                    },
                    {
                        hero_info: "生活在寒冷地带的近战肉坦类英雄",
                        one_name: "天崩地裂",
                        one_info: "白熊将能量充斥至双掌，凶狠的拍下",
                        one_time: 5,
                        two_name: "白熊三连",
                        two_info: "白熊怒吼后跳至空中，在空中对敌人发起连续的拳打脚踢",
                        two_time: 11
                    },
                    {
                        hero_info: "拥有超奇爆发力的近战技能非常炫酷输出英雄",
                        one_name: "天降火拳",
                        one_info: "狐女高高跃至空中，全速往下俯冲拳击",
                        one_time: 5,
                        two_name: "火狐体术",
                        two_info: "连续朝前方冲拳，向前提膝击飞眼前的敌人",
                        two_time: 11
                    },
                    {
                        hero_info: "从小练习寒冰箭的女战士，拥有多重射击远程输出英雄",
                        one_name: "万箭齐发",
                        one_info: "向上方抛射出大量箭矢，箭矢从空中高速降落",
                        one_time: 5,
                        two_name: "多重箭",
                        two_info: "蓄力朝前方连续射出箭矢",
                        two_time: 11
                    },
                    {
                        hero_info: "海归女战士,可利用双枪释放出致命子弹的远程输出英雄",
                        one_name: "双重射击",
                        one_info: "朝指定方向连续射击",
                        one_time: 5,
                        two_name: "致命爆弹",
                        two_info: "双枪战士射出一枚爆破弹",
                        two_time: 11
                    },
                    {
                        hero_info: "东方帝国的守卫者，转动紫光枪来回穿梭的近战英雄",
                        one_name: "千枪如龙",
                        one_info: "向前疯狂的冲刺出长枪",
                        one_time: 6,
                        two_name: "枪随身动",
                        two_info: "双手交叉高速转动紫光枪,随后在高高举起长枪超前劈砍",
                        two_time: 11
                    },
                    {
                        hero_info: "心灵的化身喋血猎手，可隐匿空中杀敌的刺客近战型英雄",
                        one_name: "恐惧魔爪",
                        one_info: "喋血猎手展开列爪，对敌人展开快速出击",
                        one_time: 5,
                        two_name: "审判处决",
                        two_info: "喋血猎手快速隐藏在上空并掌开领域，领域内的敌人会被视作“猎物”",
                        two_time: 11
                    },
                    {
                        hero_info: "全身铁甲庇护的喋血甲壳，拥有强大的保护能力的肉坦英雄",
                        one_name: "钢蛙跳跃",
                        one_info: "起跳至空中并猛烈降落至目标位置",
                        one_time: 7,
                        two_name: "喋血甲壳",
                        two_info: "铁甲喋蛙进入强攻模式，并向前方发射连续空气炮",
                        two_time: 15
                    },
                    {
                        hero_info: "可汇聚天地力量的红斧萝莉，拥有天地斩的近战坦克英雄",
                        one_name: "聚合为一",
                        one_info: "红斧萝莉将力量汇聚到斧头上，汇聚完毕后萝莉会将斧头朝前劈下",
                        one_time: 7,
                        two_name: "天地旋斧",
                        two_info: "萝莉汇集天地力量，在旋转斧头后发出天地之光",
                        two_time: 12
                    },
                    {
                        hero_info: "冷酷的外表隐藏着一颗正义的心，可召唤御剑齐发的远程英雄",
                        one_name: "万剑归宗",
                        one_info: "很多把剑同时落地，每把剑造成巨额的伤害",
                        one_time: 10,
                        two_name: "天外飞剑",
                        two_info: "战侠随身的飞剑组合成一把巨大的仙剑从空中劈砍向敌人",
                        two_time: 15
                    },
                    {
                        hero_info: "魔种的血统赋予它强健的筋肉，拥有横行霸道的辅坦近战英雄",
                        one_name: "横行霸道",
                        one_info: "钢铁牛魔朝指定方向冲锋",
                        one_time: 7,
                        two_name: "野蛮舞蹈",
                        two_info: "钢铁牛跳起了蛮牛族特有的舞蹈，为视野范围内所有的友方英雄回复生命值",
                        two_time: 17
                    },
                    {
                        hero_info: "翅膀下的辉煌是末日的开始，可释放万羽齐射的远程刺客英雄",
                        one_name: "无隙飞羽",
                        one_info: "天使飞跃至战场前方，在敌人四周开始四射锋利的羽毛",
                        one_time: 8,
                        two_name: "万羽齐射",
                        two_info: "天使飞到空中朝敌人挥动翅膀，刀锋般锋利的羽片将会将敌人割的遍体鳞伤",
                        two_time: 15
                    },
                    {
                        hero_info: "痴迷于医术研究的女护士，拥有善恶之针的远程法师英雄",
                        one_name: "生命之针",
                        one_info: "舞动神针朝指定方向连续快速敲打",
                        one_time: 10,
                        two_name: "善恶诊断",
                        two_info: "钢针护士朝天空蓄力，钢针由红液变神秘液泉水，泉水在天空降临残留在敌人身上",
                        two_time: 15
                    },
                    {
                        hero_info: "一个意外获得超强的能力 逃脱的实验体",
                        one_name: "雷霆万钧",
                        one_info: "向前方高高跃起，并引动空气中的雷元素",
                        one_time: 10,
                        two_name: "镭射激光",
                        two_info: "双臂激发出聚雷枪，凝聚出巨大的雷电能量，发射出激光炮",
                        two_time: 15
                    },
                    {
                        hero_info: "一个打工人意外受到雷电爆炸的影响，觉醒了掌控金属的能力",
                        one_name: "崩山击",
                        one_info: "向前旋转飞跃，借助飞跃的力量将手中的剑重重的砍出",
                        one_time: 10,
                        two_name: "沸血斩杀",
                        two_info: "快速舞动收的剑，在身前连续斩击",
                        two_time: 15
                    },
                    {
                        hero_info: "秘密研究员，掌握了机械肢仿生体的制造技术",
                        one_name: "激光枪",
                        one_info: "激发权杖的力量，将权杖重击挥出",
                        one_time: 10,
                        two_name: "聚能光阵",
                        two_info: "完全激发权杖的储存能量，权杖分裂成4个，在周身形成一个造成高额伤害的力场",
                        two_time: 15
                    }
                ]),
                __decorate([a], e)
            );
        })());
o.default = i;
